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Royal
Flush: An Ace, King, Queen, Jack and Ten in the same suit. |
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Straight
Flush: Five cards in sequence, of the same suit. In the event
of a tie: Highest rank at the top of the sequence wins.
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Four
of a Kind: Four cards of the same rank, and one side card. In
the event of a tie: Highest four of a kind wins. In community card
games where players have the same four of a kind, the highest fifth
side card ("kicker") wins.
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Full
House: Three cards of the same rank, and two cards of a different,
matching rank. In the event of a tie:
Highest three matching cards wins the pot. In community card games
where players have the same three matching cards, the highest value
of the two matching cards wins.
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Flush:
Five cards of the same suit. In the event of a tie:
The player holding the highest ranked card wins. If necessary, the
second-highest, third-highest, fourth-highest, and fifth-highest cards
can be used to break the tie.
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Straight:
Five cards in sequence. In the event of a tie: Highest ranking
card at the top of the sequence wins.
Note: The Ace may be used at the top or bottom of the sequence, and
is the only card, which can act in this manner.
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Three
of a kind: Three cards of the same rank, and two unrelated side
cards. In the event of a tie: Highest ranking three of a kind wins.
In community card games where players have the same three of a kind,
the highest side card, and if necessary, the second-highest side card
wins. |
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Two
pair: Two cards of a matching rank, another two cards of a different
matching rank, and one side card. In the event of a tie: Highest pair
wins. If players have the same highest pair, highest second pair wins.
If both players have identical pairs, highest side card wins. |
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One
pair: Two cards of a matching rank, and three unrelated side cards.
In the event of a tie: Highest pair wins. If players have the same
pair, the highest side card wins, and if necessary, the second-highest
and third-highest side card can be used to break the tie. |
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High
card: Any hand that does not qualify under a category listed above.
In the event of a tie: Highest card wins, and if necessary, the second-highest,
third-highest, fourth-highest and smallest card can be used to break
the tie. |
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STARTING HANDS
Your Starting hand "hole cards" are
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