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CHEATING
The aim of this Poker Cheat section is to arm you with the knowledge on how cheats ply their abhorrent trade. Whilst this information won't guarantee you're protected from skilled cheats, it's important to at least know the basics. I don't preach to know all there is to know about cheating, but I hate the subject with a passion & wish I wasn't here writing this section! All I can do is pass on what I have seen & learnt from my own experiences & pray it doesn't happen to you. On a personal note I
have
seen cheating and played in a games where it's happened and worst of
all, I've been "a Victim" of it and it cuts deep! So much
so I didn't play another game of cards involving money for over 14 years.
I started playing seriously again back in early 2006, Sadly I saw it
all again in a different form.... So educate yourself before you lose
your money, be alert and Don't become a victim! The
different masks of Cheating Sleight of Hand: A lot of cheating can occur with players who are able to manipulate the deck or cards in their hands. These types of tricks are similar to those used by card magicians, and much of the techniques are the same. I'm not saying its wrong to play poker with card magicians, far from it, but given the reality, a card magician is capable of being a great poker cheat. The first type of sleight of hand described is the Mechanic's Grip. This is a technique for holding the deck from which most sleight of hand tricks are born out. Other Methods: "Magic tricks" with cards aren't the only way that the poker cheat can operate. There is no end to the ways in which the poker cheat can team up with other cheats in the same game, bring their own cards or chips into another person's game, or interact with the pot. All of the cheating methods described below are real threats and real systems that are used by those who seek to relieve you of your hard earned cash.
Here
is a list of cheating methods I have compiled with the knowledge of
my own experiences & that of others, many of whom I shall probably
never meet, but am eternally grateful to, for sharing their knowledge
with me. I now want to share this knowledge with you. I also wish to
give thanks to many of my good friends I have made playing poker, who
have given their advice and knowledge on the subject of cheating &
helped me with much of the material written here.
Sleight
of Hand: The Mechanic's Grip
Sleight
of Hand: The Peek
Sleight
of Hand: The Second Deal
Sleight
of Hand: The Bottom Deal
1) Keeping the bottom card on the bottom. At the ideal opportunity, the cheat will glance at the bottom card, after which the cheat will deal in such a manner as to keep that card at the bottom. This can be done with the "interlocking card" shuffle where the deck is divided in two halves that are shuffled together by interlocking the cards. Ensuring that the half with the correct bottom card is brought down first, that card will remain at the bottom. This trick is useful for a cheat who anticipates bottom dealing. 2) Shuffling the bottom card to the top of the deck. At the ideal opportunity, the cheat will glance at the bottom card, after which the cheat will shuffle that card to the very top of the deck. This can be done with the "undercut" shuffle whereby the bulk of the deck is held in the left hand, with the right hand pulling out portions of cards and shuffling them off onto the top of the rest of the deck in several motions. Ensuring that the final motion consists of only one card -what was the bottom card- this card is dropped by itself onto the very top of the deck. This trick is useful for a cheat who anticipates second dealing or dealing extra cards. 3) Shuffling to keep one card or a number of cards undisturbed at the top of the deck. Either by having used the second form of false shuffling, or by having peeked at the top card, the cheat will shuffle the deck so that the top card remains at the top. This is done with the "interlocking card" shuffle where the two halves are shuffled together by interlocking the cards. Ensuring that the half with the correct top card is brought down last, that card will remain at the top. This trick is useful for a cheat who knows what the top card is, and plans to second deal or deal extra cards. 4) Stacking the deck: This manoeuvre requires considerably greater sleight of hand ability. It is less likely that a poker cheat who is that skilled and experienced will find himself or herself at a smaller stakes table, where the money to be made is not as great. However, a deck stacker may just as soon sit in on such a home game. Stacking the deck is the act of manipulating the positions of cards in the deck while shuffling. Manipulated properly, they allow the dealer to deal himself or herself a specific hand. For example, the cheat shuffles the cards until all four Kings have been positioned at the top of the deck. No simple feat, but this is the easy part. The dealer then proceeds to shuffle the cards in such a way where each King is separated by a number of cards equal to the number of other players at the table. That way, the dealer performs a natural deal with all four Kings landing in his or her own hand. In these and its other myriad forms, false shuffling allows the dealer to give the impression of mixing up the cards randomly when the cheat is actually manipulating the deck to place certain cards in certain places. Even
the cut is worthless protection if the dealer is allowed to shuffle
at all after it. The cut is only effective if the dealer immediately
deals after it. Any false shuffling allows the dealer to manipulate
the deck.
Sleight
of Hand: Palming Basic palming involves hiding a card in the palm of one's hand. A playing card can fit perfectly into the palm of one's hand, held at one end by the last bend of each finger and at the other end by the cup of the palm. From the deck, the cheat may palm cards into shirt pockets, under the leg, onto the floor and covered by a foot, etc. From there, the cheat may bring the palmed card into play by adding it to his hand as an extra card, palming that hand's worst card into the place where the originally palmed card was being kept. 'Holding out' is the act of palming cards from the deck in between rounds. The dealer can hide these cards under items on the table or on one's person for use in this or a future hand. Because a quick count of the deck after a round would show that there are cards missing, the palmer may be required to reintroduce held-out cards back into the deck before giving it up to the next dealer.
Sleight
of Hand: Shifting the Cut The traditional cut involves the dealer pushing the deck towards another player, who cuts the deck into two smaller piles. The dealer then picks up the pile that was on the bottom and places it on the top of the other pile. Therefore, cards that were at the top or on the bottom of the deck are now lost in the middle of the deck. Shifting the cut involves the cheat returning the deck to its original order, while being watched by the other players. In effect, the cheat is able to place what was the top cards BACK TO THE TOP of the deck. This can be done as follows: 1) With one hand, the cheat simply picks up the 'top pile' and quickly places it on top of the other pile. Such an elementary way would most likely require distraction with the cheat's free hand. If nobody is looking, the cheat may manage to pull it off without anybody even noticing or suspecting. 2) As a more complex move, the cheat passes the 'bottom pile' over the top of the other pile, but quickly drops the 'bottom pile' right beside the other pile, picking up the other pile just as quickly. The cheat then drops this other pile, the 'top pile' back onto the other cards, not disturbing the order of the cards. This would obviously require tremendous speed, and most likely, some distraction. 3) Also requiring great dexterity, the cheat indeed picks up the 'bottom pile' and places it on top of the other pile; effectively, an honest cut. The cheat, however, does not drop the 'bottom pile' on the other pile squarely; the 'bottom pile' sticks out ever so slightly from the other pile (called "the step" by stage magicians). The cheat then picks up the deck as it is, and while pretending to square the deck, actually uses the step to replace the 'bottom pile' at the bottom of the deck. Done quickly enough, the order of cards is not disturbed. All of these manoeuvres require great skill, but help the cheat overcome the cut. Shifting the cut is worthless on its own, however, and is combined with another form of cheating that takes advantage of having beat the cut.
Protection:
Strangers 1.
Should the friend of a friend be considered a stranger and not allowed
at the table? It is at the discretion of the House / host as to whether or not strangers are invited to games. To deny entry to strangers still allows friends of friends at the table, still allows acquaintances / buddies to cheat, and denies honest players from entering in on a game. Therefore, awareness of the fundamentals of poker cheating is still important. Excluding strangers, however, provides many honest players with a greater sense of ease.
Protection:
Verification Verifying each player's hand at showdown is simple work and obligatory. Catching sleight of hand is trickier, especially for a card player not sure what to look for out of inexperience. It should also be stressed as a house rule that any player's interaction with the pot be slow and obvious; no player needs to be making quick action towards or from the pot. The actions should be clear, precise and deliberate.
Protection:
Alcohol & drugs The best advice is to drink responsibly while playing poker at any time, but to allow suspected cheats to drink as much as they please. The skilled poker cheat, however, will not drink to intoxication unless he or she did not originally intend to cheat. As for drugs & such like substances they shouldn't be anywhere near a poker table full stop.
Protection:
Splitting Up Anglers &
collude'rs
Protection:
Marked Card Protocol This can be done throughout regular deals, by keeping an eye on your own cards and deadcards (which shouldn't arouse too much suspicion). A card marked well enough will be difficult to spot, but crimps and major shading should be noticeable. If you see what looks like a marked card, "SAY SOMETHING", either to the host or house, after all it's your money and your duty to rid the game of cheats & fraudsters. One trick is to check the entire deck at one's deal. By picking up the cards, and flipping through the corners like an old picture book, one should be able to spot crimps and markings. Done on all four corners and done perceptively enough will indicate that there are no noticeable markings on any of the four corners. Noticing players overly concerned with looking at the backs of other players' cards is another possible "TELL" of a cheat in action. Protection:
Ending / Leaving the Game Ending
the home game is sometimes the most sound way to end a dispute between
accusers and the irritated accused. Not inviting the accused back to
the next game alleviates some of the worry at the next game, albeit
at the expense of a potentially honest, falsely-accused player. Protection:
Dealing From a Shoe A shoe is one protection against sleight of hand dealing, but is extremely cumbersome and unorthodox in home games. Most observers had never seen a shoe used in a home game, which certainly offers protection, but immediately suggests lack of trust in a "friendly" game. One further disadvantage is that it requires that the shoe be passed around the table along with the deck for every deal which is inconvenient, compared with tables that always have two decks ready for quicker deals.
Other
Methods: Collusion
(deliberately highlighted red so you don't miss this section!) The danger of collusion can not be emphasised enough. Collusion requires minimal skill and minimal preparation, but poses the greatest danger to the honest players at the table. Collusion
involves any number of players (usually two) silently working together
at the table. Working together, these players can perform the following
manoeuvres: Collusion
is used to describe any co-operation between two or more players, for
the purposes of: This "Rounders"-like activity is most prevalent when two strangers have joined the game, or if one acquaintance has introduced a stranger to play at the table.
Other
Methods: Angling Two examples of angling are as follows: 1) It is not a player's turn to act, but nevertheless, that player throws their hand away as though to fold. That player is holding a strong hand, but because of the 'fold', other players to the angler's right remain in the hand. When the round reaches the angler, the angler reclaims his or her hand, announcing that they are not going to fold after all. 2) It is not a player's turn to act, but nevertheless, that player signals as though he or she is going to bet. Other players to the angler's right react by not betting or perhaps even folding. When the round reaches the angler, the angler announces that he or she is not interested in betting after all. A player who uses constant angling is known as an "angle shooter". This may, however, be permitted by the House rules, in that a player may be allowed to reclaim his or her hand if having folded out of turn (hence, the fold did not count), or to change one's mind about a bet before the round reaches him or her.
Other
Methods: Marked Cards In many cases, these cards will need to have been obtained by the cheat prior to play, which means that it is the cheat's deck, or the cheat had sufficient time with the deck beforehand. There are ways, however, to mark cards during play. Markings typically do not penetrate the entire cross-section of the card, as this would allow light to peer through and this would be noticed by the card's holder. Markings, therefore, consist of small cosmetic alterations to the backsides of cards. This includes surface scratches, a bend in the corner, or a minute change in design. The cheat will mark cards as it helps the cheat's game. In other words, high cards will certainly be marked for general gameplay, or game-specific cards. Shading: The cheat using a very fine ink to manipulate the design on the card of certain cards. The mark is too small to be noticed by anybody not specifically looking it, but to do so requires minute precision. Daubing and Highlighting: This techniques requires a special ink in the form of a small dauber or highlighter pen and special sunglasses. At an opportune time, the cheat daubs the back of a card with the ink. This special ink is invisible to the naked eye, but clearly visible through the special sunglasses. These type of equipment can be found in most stationers and is also available at such places novelty or joke stores. Corner Crimping: The cheat who is holding the deck peeps at the top card of the deck or glances at the bottom card of the deck. The cheat then slides this card slightly away from the rest of the deck and bends the corner of the card slightly with his thumb or finger. This physical marking can later be spotted by the cheat, who will remember the card. A more complex corner crimping involves shuffling all Aces, for example, to the bottom of the deck and crimping all four of them. Thumb nailing: The cheat who is holding the deck peeks at the top card, and then subtly drives the sharpened nail of his or her thumb into the card. It may then remain unnoticed to the untrained eye for the remainder of the playing session.
Other
Methods: Misrepresentation of a Hand This is the act of a cheat revealing his or her hand at showdown, and calling it something better than it is; for example, throwing down an all-red Straight and calling it a Straight Flush. If nobody notices the cheat's 'mistake', then the cheat could very well win the entire pot on a lie. If somebody notices the cheat's 'mistake', then the cheat claims that it is just that...a mistake.
Other
Methods: Pot Interaction A player opening, seeing, or bumping is putting their hand over the pot and dropping a sum of money. It is each player's responsibility to ensure that each other player is placing the expressed amount of money into the pot. Dropping two pennies into the pot instead of two pounds saves the cheat money that everybody else is paying. The best way to stop this from happening is to have all bets kept separate from the pot until the round of betting is complete, then check the amounts and then and only then move them into the pot before the next round of betting occurs. Most home games allow players to make change from the pot. When this is done, a player should be watched very carefully. Any player with their hands in the pot has the potential to remove more than they are supposed to, and should be watched for good measure. Any honest person will be only to happy to declare to all present visually what he or she puts in & takes out of the pot.
Other
Methods: Prepared Deck The prepared deck will contain a certain number of cards in the right places, either before they are shuffled, or used by the cheat who may claim that the deck is already shuffled. Anglers may also use this trick as one angler may pass the prepared deck to his partner to use. The most elementary version of a prepared deck is one that has a one-way design on its back that is not symmetric (ex. a deck with a picture of birds on its back instead of a design). Because the design on the back is not symmetric, all of the cards can be turned 'in the same way', so that the picture faces the same way on each card. In this manner, certain cards can be singled out by the cheat who turns these cards so that the picture on the back is 'opposite' to the rest of the deck. Obviously, this trick has only one use; after the deck is handled by another player, this method of cheating is disturbed.
Other
Methods: Phoney Chips When
organising a home game, note that some poker cheats will try to gain
an advantage by introducing phoney chips or stolen chips into their
stack. Here are a couple of ways that it could happen: Here
are some suggestions for fighting this type of poker cheating:
I have
not named and explained in detail, every single article on cheating
in this section, reasons being it would take so long and I don't pretend
to know all there is to know on cheating, I don't want to give a possible
opportunist cheat even more ideas to add to his or her repertoire of
cheating & defrauding other honest good players. |
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